● INDEPENDENT STUDIO · CAGLIARI, IT

We make games
and the tools
behind them

Hitsu San Design builds original video games and the Unity tools we need to ship them.

01GamesClearance required

Projects in development

We're working on original games we can't show yet. Our tools come out of them.

PRJ-01 · Unity · PC

Project ████████

IN PRODUCTION

PRJ-02 · Unity

Project ██████

PRE-PRODUCTION
Request accessHear when we announce
02Unity toolsAsset Store ↗

Built for our games.
Shipped for yours.

Every tool started as a problem in our own production. Once it worked, we polished it.

AudioBounce cover art: headphones with a red sound wave, tagline: real-time volumetric occlusion, reverb and gating system

T-01 · Audio · v1.2.5

AudioBounce

Real-time audio occlusion and reverb. Drop a sound in, add one component, and it reacts to walls, moving geometry and enemies on its own. No volumes, gates or triggers.

COST
~0.3 ms
SETUP
1 component
PIPELINES
Built-in · URP · HDRP

T-02 · Animation · v1.1.0

AnimationGraphLens

Your PlayableGraph, live. Weights, states and clip timing in one window. Record it, pause, and scrub back to the exact frame where the character went wrong.

VIEW
Live heatmap
RECORD
Up to 60 fps
FLAGS
Anomalies
Get on the Asset Store ↗ Unity 6 · Editor window
AnimationGraphLens cover art: a PlayableGraph with clip nodes feeding an animation mixer, a magnifying glass and a REC indicator
03Contact

> open channel

hitsu@hitsusandesign.com